Percentage of completed activities vs planned trainer's compliance with the learning session scenario. Activities implemented, factual timing of the activities, activities skipped.
For example, the instructional designer developed the role-playing game duration to be 30 minutes, and the factual duration was 50 minutes.
Hypotheses of the deviations are:
- scenario did not include the time for sharing instructions with the participants
- lack of planned time for sharing after the activity
- both
What affects the metric:
- training session design
- session timing
- activities timing
- trainer's competences
- quality of training the trainers
- availability of optional activities (if the task does not work well in the group
Services and platforms where this metric is available:Lanes